(resources)= #### Resources Lists of helpful tutorials. ##### USD Documentation **Pixar** [Pixar Kitchen Set](https://openusd.org/release/dl_kitchen_set.html) Open USD Glossary of Terms: **[openusd.org, Terms and Concepts](https://openusd.org/release/glossary.html)** **SideFx (Houdini)** **[SideFX, Houdini, USD Basics](https://www.sidefx.com/docs/houdini/solaris/usd.html)** **Nvidia USD Resources** [USD and Hydra Resources](https://developer.nvidia.com/usd#resources) **Animal Logic** [USDBook](https://remedy-entertainment.github.io/USDBook/) [LIVRPS](https://remedy-entertainment.github.io/USDBook/terminology/LIVRPS.html) [Composition Arcs](https://remedy-entertainment.github.io/USDBook/terminology/composition_arcs.html) **Dreamworks** [Zero to USD in 80 Days](https://research.dreamworks.com/wp-content/uploads/2020/01/Zero-to-USD-with-notes.pdf) **USD Working Group** [Instancing Explained](https://github.com/usd-wg/assets/blob/main/docs/asset-structure-guidelines.md) **Colin Kennedy's USD-Cookbook** [USD-Cookbook](https://github.com/ColinKennedy/USD-Cookbook/tree/master/plugins/variant_fallbacks) --- #### Github [Pixar USD examples](https://github.com/PixarAnimationStudios/USD/tree/release/extras/usd/examples/usdObj) [Weta Digitals USD examples](https://github.com/wetadigital/USDPluginExamples/tree/main/src/usdTriFileFormat) [Mati's GitHub](https://github.com/matiascodesal/awesome-usd) [Pappa Chucks Github](https://github.com/boredengineering/Robots_for_Omniverse/tree/go1v2/openUSD_assets/UnitreeRobotics/go1v2) --- ##### Videos **GM Explores Automated Workflows with USD:** [GM's GTC on USD](https://www.nvidia.com/en-us/on-demand/session/gtcspring23-s51344/) **SideFX Primer**: [What is USD: A Primer | Rob Stauffer | SIGGRAPH 2019](https://youtu.be/Yp_TRVD3wjQ) --- **Omniverse Basics**: [USD Layers in Omniverse | Paul Kind | Nvidia Omniverse, 2023](https://youtu.be/jcLaeVd9qH0) As demo'd with chess assets. **Highlights:** - To create a layer, click on the "create layer" button and select a location and file name. - The layer appears in the stack and can be moved around, but is strongest when on top. - Double-click the layer to set it as the authoring layer, which determines which layer your changes will affect. - Make changes to the layer as desired by moving things around, adjusting materials, and adding assets. - Changes are stored in the layer by Deltas or new refs. - Double-click the root layer to stop editing in the given layer. - To get rid of changes, disable or remove the layer from the stack. - Layers are a powerful tool in digital art workflows and offer many advantages. ---

USD: Building Asset Pipelines from Matt Kuruc | Pixar Graphics, ~1997 on Vimeo.

--- **Nvidia DLI Teaching Kits**: [Omniverse USD Data Modeling | Aaron Luk | Nvidia GTC, Feb 2023](https://www.nvidia.com/en-us/on-demand/session/dliteachingkit-dlitk1017/) --- ##### Exercises and DLI Courses - [USD Playground Documentation](https://wiki.aswf.io/display/WGUSD/USD+Playground) - [USD Playground Interactive Demo ](https://usd-playground.netlify.app/) - [Getting Started with USD for Collaborative 3D Workflows, DLI+S-FX-02+V1 ](https://courses.nvidia.com/courses/course-v1:DLI+S-FX-02+V1/) - [Fundamentals of Universal Scene Description | Jen and Mati, GTC March 2023](https://courses.nvidia.com/courses/course-v1:DLI+X-OV-14+V1/course/) --- ##### Utilities [Isaac Unit Converter](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/ext_omni_isaac_unit_converter.html) [USD Book](https://remedy-entertainment.github.io/USDBook/) --- #### FAQ's and Common Problems Error: Cannot Nest Gprims: **[Do Not Nest Gprims](https://openusd.org/release/glossary.html#usdglossary-gprim)**