RESOURCES
Lists of helpful tutorials below.
OPEN USD 101
USD Documentation
Pixar
Pixar Kitchen Set
Open USD Glossary of Terms:
openusd.org, Terms and Concepts
SideFx (Houdini)
SideFX, Houdini, USD Basics
Nvidia USD Resources
USD and Hydra Resources
Animal Logic
USDBook
LIVRPS
Composition Arcs
Dreamworks
Zero to USD in 80 Days
USD Working Group
Instancing Explained
Colin Kennedy’s USD-Cookbook
USD-Cookbook
Github
Videos
GM Explores Automated Workflows with USD: GM’s GTC on USD
SideFX Primer: What is USD: A Primer | Rob Stauffer | SIGGRAPH 2019
Omniverse Basics: USD Layers in Omniverse | Paul Kind | Nvidia Omniverse, 2023
As demo’d with chess assets.
Highlights:
To create a layer, click on the “create layer” button and select a location and file name.
The layer appears in the stack and can be moved around, but is strongest when on top.
Double-click the layer to set it as the authoring layer, which determines which layer your changes will affect.
Make changes to the layer as desired by moving things around, adjusting materials, and adding assets.
Changes are stored in the layer by Deltas or new refs.
Double-click the root layer to stop editing in the given layer.
To get rid of changes, disable or remove the layer from the stack.
Layers are a powerful tool in digital art workflows and offer many advantages.
USD: Building Asset Pipelines from Matt Kuruc | Pixar Graphics, ~1997 on Vimeo.
Exercises and DLI Courses
Omniverse USD Data Modeling | Aaron Luk | Nvidia GTC, Feb 2023
Getting Started with USD for Collaborative 3D Workflows, DLI+S-FX-02+V1
Fundamentals of Universal Scene Description | Jen and Mati, GTC March 2023
Utilities
FAQ’s and Common Problems
Error: Cannot Nest Gprims: Do Not Nest Gprims